UX Design: New to Public Transport
In order to reach pre-pandemic patronage levels, Auckland Transport wanted to encourage more new users onto the transport network. The goal was to uncover and reduce problems and barriers for customers that were new to public transport.
I worked with customer experience designers and the core team through explore and design sprints to uncover insights and pain points for this customer segment and workshop, prototype and test potential solutions.
As a result of this work, the organisation is able to better understand the problems and pain points that new to public transport customers face. We ideated and tested six viable solutions with customers and presented these to senior executives to be taken forward.
To better understand the customer problem, the team interviewed 8 new to public transport (PT) customers. We distilled insights and quotes from these interview sessions and were able to identify and group these into key themes. As an added challenge, this project took place during a NZ covid lock-down period, so all interviews, workshops and testing sessions were held in a virtual environment (MS Teams, Miro, figma etc.).
After speaking with customers we gathered key quotes, themed insights and highlighted the common problem areas (there were lots!). We then created personas and work-shopped journey maps to identify specific stages of the journey that were causing new customers problems and difficulties.
With the insights and problem statements from our explore phase, we held ideation sessions with subject matter experts and the core team to ideate and prioritse ideas that might solve some of the problems that our customers were facing in when trying Public Transport for the first time. During ideation sessions I was responsible for wireframing and rapidly storyboarding and prototyping concepts using Figma and Illustrator. These concepts would be presented back to the team during or shortly after the workshops in order to iterate and refine them quickly.
You can check out the Figma testing prototypes here: New to PT Prototype
“I was surprised how fast we were able to get quality working prototypes together – just hours after the ideation and storyboarding sessions. This meant we could test ideas really fast and quickly leave behind ideas that didn’t have legs.” - Product Owner
Once the prefered ideas and prototypes had been prioritised, we tested these with 8 customers using a combination of Figma and Teams video calls. We were able to refine and update prototypes between interviews to ensure the concepts were continuously evolving to better suit the customer. Some tested really well (others not so much), but we came away with six viable and effective concepts with customers and presented these to product owners and senior executives to be taken forward.